

Two of the more obvious ideas, but far more are sure to come.
#Parsec no sound code#
For that matter, the open source code Chase Marellan created could be detached from Parsec, and used for other applications- disabled people unable to use their hands could, for example, fully interact in Second Life with a version of Parsec that let them walk, build, and perform all the other activities, by voice command. Rather than talking, seven musicians could animate the spheres and the environment with their singing, turning Parsec into a kind of human synthesizer. When you watch the video, for example, you'll hear a woman's ethereal voice, singing- that's SlimGirlFat, famous for her live performances in Second Life, who was there for the demo. It's a fun, collaborative mash-up of voice and virtual interactivity, and it's also easy to see how so much more could be done with Parsec.

#Parsec no sound software#
Chase did the hard programming, hacking together a program that let the Vivox software interact with Linden Script Language, something the SL-based VOIP client was not originally designed for Dizzy provided the concept and the sound collage Eshi brought it together into a miniature galaxy of light and spheres, every element perfectly tuned for euphoria. A bit like Brian Eno's " Music for Airports" except, as Dizzy points out, in making music for SL environments, "You have to be able to adapt the music to different experiences, exploring non-linear soundtracks." (Among his clients: the government of Mexico, for which he created ambient harmonies that accompany the country's official promotional site in Second Life.) Third in the team is 3D artist Eshi Otawara, already expert in building immersive virtual spaces.

Banjo wanted to see more of VOIP than just mere chat, because he's a seasoned UK musician who's composed professionally for multimedia and videogames, most recently re-branding himself as a "metaverse composer", pioneering the unique task of creating melodic soundscapes for online worlds like Second Life. Programmer Chase Marellan is the author of an upcoming book that'll showcase real world applications of SL he happened to meet Dizzy Banjo during the early Beta tests of SL's Vivox voice software. The work is a collaboration of three unique talents. (My specific demo was attended by several people across the US, the UK, and purportedly, Afghanistan.) This would be impressive in itself, but the creators have embedded Parsec with a secret code that's broken when several Residents vocalize in just the right order- which thus unlocked, unleashes a supernova crescendo of dazzling light and sound. ( You'll see that happening in the video, if you watch closely enough.) The immediate result is that conversation is integrated into a harmony of music and dancing spheres, created by people from around the world. Yourself each of these is associated with a sphere, and in turn, audio samples from aĭesignated musical instrument (keyboard, strings, and so on.) When you speak, the When you enter the globe-shaped Parsec theater, you attach one of seven animation sets to Parsec's creators: Dizzy Banjo, Chase Marellan, and Eshi Otawara
